Difference between revisions of "Customization"

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Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset.
 
Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset.
  
=== Advanced texturing: normal, glossiness, roughness ===
+
=== Advanced texturing: normal, glossiness, roughness, emissive ===
Optionally, you can add normal maps, and glossiness or roughness maps. This is supported only for the wallpaper, the floor and the ceiling textures.
+
Optionally, you can add normal maps, glossiness or roughness maps, and emissive maps. This is supported only for the wallpaper, the floor and the ceiling textures.
  
 
If you have both glossiness and roughness maps for the same thing, the glossiness map will take precedence, and the roughness map will be ignored.
 
If you have both glossiness and roughness maps for the same thing, the glossiness map will take precedence, and the roughness map will be ignored.
 +
 +
When authoring emissive textures, don't overdo it, or you'll go blind in the dark. The darker colors will be like a "turned off" light: it works the same way a wall projector works. Start with a pitch black image, then add colors in the places you want to be actually glowing. Check the included examples from your download to learn how to do it.
  
 
While JPG images are also supported for the additional maps, PNGs are better suited for those types of channels, as JPEG artifacts will be augmented.
 
While JPG images are also supported for the additional maps, PNGs are better suited for those types of channels, as JPEG artifacts will be augmented.
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<code>Custom\Misc\wallpaper_roughness.png</code>
 
<code>Custom\Misc\wallpaper_roughness.png</code>
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<code>Custom\Misc\wallpaper_emissive.png</code>
  
  
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<code>Custom\Misc\floor_roughness.png</code>
 
<code>Custom\Misc\floor_roughness.png</code>
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<code>Custom\Misc\floor_emissive.png</code>
  
  
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<code>Custom\Misc\ceiling_roughness.png</code>
 
<code>Custom\Misc\ceiling_roughness.png</code>
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<code>Custom\Misc\ceiling_emissive.png</code>

Revision as of 18:18, 15 December 2018

EmuVR supports importing custom label images for your games' cartridges and CDs.

You can also customize your posters, wallpaper, bed sheet and pillow.


Labels

Cartridge labels and CD art go in your `Custom/Labels` folder, and should match the exact same file structure as your Games folder.

For example, if you are adding a label for Super Mario Bros 3, which in this example is located in:

C:\EmuVR\Games\SNES\Super Mario World.sfc

You would add the label in:

C:\EmuVR\Custom\Labels\SNES\Super Mario World.png

Same console folder name, same file name.

PNG and JPG images are supported.

Optional No-Intro Naming

EmuVR will also check for label images filenames matching the No-Intro naming convention.

That naming convention means that Retroarch can identify some of your games, no matter how their files are named, as each game fingerprint has an unique "official" name from a known database.

This means that if EmuVR can't find a matching image file name, it will then look for an image using the known "official" file name for that game.


For example, if your Super Mario World file is named as smw.sfc or smworld.sfc:

  1. EmuVR will first look for smw.png or smworld.png.
  2. If it's not found, EmuVR will then look for Super Mario World (USA).png (the identified official file name for this game)


You don't need to do anything.

This feature just allows users to create/download label image packs using that naming convention, without worrying about renaming every image file to match their particular games file names.

Posters

You can customize your bedroom with lots of posters placed in specific locations.

Your images should be added to the EmuVR\Custom\Posters folder, named as 01.png, 02.png, 03.png, and so forth, up to 31.png.

PNG and JPG images are supported.

To see the location for each numbered poster, before using your own images, follow these steps:

  1. Copy all example image files from EmuVR\Custom\Posters\Examples into EmuVR\Custom\Posters.
  2. Run EmuVR, and you'll see every poster location in the bedroom, each showing a number.
  3. Replace the numbered image files in EmuVR\Custom\Posters with your custom images (try to match the aspect ratio to avoid stretched posters)
  4. Delete the unused example posters in EmuVR\Custom\Posters after you're done.

The Bed, Wallpapers, Floor and Ceiling

You can change your bed sheets, pillow, wallpaper, floor and ceiling by adding the following images:

Custom\Misc\bed_sheet.png

Custom\Misc\pillow.png

Custom\Misc\wallpaper.png

Custom\Misc\floor.png

Custom\Misc\ceiling.png

PNG and JPG images are supported.

Additionally, there is a matching .txt file for each of those images, which you can edit to adjust the texture tiling and offset.

Advanced texturing: normal, glossiness, roughness, emissive

Optionally, you can add normal maps, glossiness or roughness maps, and emissive maps. This is supported only for the wallpaper, the floor and the ceiling textures.

If you have both glossiness and roughness maps for the same thing, the glossiness map will take precedence, and the roughness map will be ignored.

When authoring emissive textures, don't overdo it, or you'll go blind in the dark. The darker colors will be like a "turned off" light: it works the same way a wall projector works. Start with a pitch black image, then add colors in the places you want to be actually glowing. Check the included examples from your download to learn how to do it.

While JPG images are also supported for the additional maps, PNGs are better suited for those types of channels, as JPEG artifacts will be augmented.

File naming:

Custom\Misc\wallpaper_normal.png

Custom\Misc\wallpaper_glossiness.png

Custom\Misc\wallpaper_roughness.png

Custom\Misc\wallpaper_emissive.png


Custom\Misc\floor_normal.png

Custom\Misc\floor_glossiness.png

Custom\Misc\floor_roughness.png

Custom\Misc\floor_emissive.png


Custom\Misc\ceiling_normal.png

Custom\Misc\ceiling_glossiness.png

Custom\Misc\ceiling_roughness.png

Custom\Misc\ceiling_emissive.png