Difference between revisions of "Controls"

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== Index and WMR Controllers Support ==
 
== Index and WMR Controllers Support ==
If you're using Index or WMR controllers, you'll need to select our official controller bindings in SteamVR's interface.
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If you're using Index or WMR controllers, you'll need to select our official controller bindings using SteamVR's interface.
  
For EmuVR to show up in the games list described below, '''EmuVR.exe needs to be running''' before opening the bindings interface. If you added EmuVR as a Non-Steam shortcut, you'll need to rename the shortcut as "EmuVR.exe" to see the correct binding list.
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For EmuVR to show up in the games list described below, '''EmuVR needs to be running''' before you open the bindings interface.
  
To open SteamVR Controller Binding interface, with EmuVR already running, bring SteamVR's dashboard, click '''Settings''' > '''Controller Bindings''' > '''EmuVR.exe''', then select the respective binding shown below.
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To open SteamVR Controller Binding interface in VR, while EmuVR is already running, bring SteamVR's dashboard, click '''Settings''' > '''Controller Bindings''' > '''EMUVR''', then select the respective binding shown below.
  
Alternatively, instead of doing this in VR, you can use this url to open that same interface in your browser: http://127.0.0.1:8998/dashboard/controllerbinding.html
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Alternatively, instead of doing this in VR, you can use this url to open that same interface in your browser: http://localhost:27062/dashboard/controllerbinding.html?app=system.generated.emuvr.exe (You'll still need to have EmuVR running in VR mode to find it in this list)
  
 
For '''Index''' controllers, select this specific item in the list:
 
For '''Index''' controllers, select this specific item in the list:
  
[[File:Index_binding.png]]
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[[File:Index_binding_offline.png]]
  
 
For '''WMR''' controllers, select this specific item in the list:
 
For '''WMR''' controllers, select this specific item in the list:
  
[[File:Wmr_binding.png]]
+
[[File:Wmr_binding_offline.png]]
  
 
=== Mapped Controls ===
 
=== Mapped Controls ===

Revision as of 13:08, 13 December 2019

This page will show you the button mapping for each action, but to actually learn when and how to use them, you'll need to check How To Play.

Think of this page as more of a dictionary, and the actual book is the How To Play page.


If you're using Index or WMR controllers, you'll need to select our official SteamVR bindings to play.

Pointer Button

To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other needed button as explained in the section below, to perform the action.

Pointer Button
Touch Vive Index/WMR*
Index Trigger Grip Button Index Trigger

Controls

Again, this more of a quick dictionary, and to learn how to actually use each of these controls, read How To Play.

If you need to point someone to a specific control in this page, you can hover it with your cursor and a "Link" will show up. You can then just copy its address and paste it anywhere.

(If you're using Index or WMR controllers, after selecting our official SteamVR bindings, they'll be matching Touch controls as shown in this list.)

Control Gamepad Touch Vive Keyboard/Mouse
Left Analog Left Analog Left Trackpad WASD
Left Analog Any Analog [Up/Down] Any Trackpad [Up/Down] T
[LB]/[RB] Any Analog [Left/Right] Any Trackpad [Left/Right] Q/E
[LB]/[RB]
(+ [Left Trigger] in VR mode)
Q/E
(+ [Alt] in VR mode)
[LB] + [RB]
(+ [Left Trigger] in VR mode)
Q + E
(+ [Alt] in VR mode)
Right Analog Move Mouse
A Pointer Button + A/X Pointer Button + Any Trackpad [Down] Spacebar
A Pointer Button + A/X Pointer Button + Any Trackpad [Down] Spacebar
Left Analog [Press] + Right Analog [Press] Left Analog [Press] + Right Analog [Press] Left Grip + Right Grip Ctrl + Spacebar
Y Pointer Button + B Pointer Button + Right Trackpad [Left] F
B Pointer Button + Y Pointer Button + Left Trackpad [Right] C
X Grab it with your hand Grab it with your hand X
Hold X Hold X
Right Analog
(+ [LB] for desktop mode)
Ctrl + Move Mouse
Left Trigger (Hold) + Right Analog [Left/Right] Shift + Move Mouse [Left/Right]
Left Trigger (Hold) + Right Analog [Up/Down] Mouse Wheel
Pointer Button + Grab Button Pointer Button + Grip Button
X Release Grab Button Release Grip Button X
Right Trigger Throw it with your hand Throw it with your hand Z
A Pointer Button + A/X Pointer Button + Any Trackpad [Down] Spacebar
DPad [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Left Trackpad [Left/Right] Left/Right
Press and hold any Analog
+ DPad [Left/Right]
Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Left Trackpad [Left/Right] Ctrl + Left/Right
Press and hold any Analog + A Both Pointer Buttons + A Both Pointer Buttons + Right Trackpad [Down]
Press and hold any Analog + Y Both Pointer Buttons + B Both Pointer Buttons + Right Trackpad [Up] Ctrl + 1
Start
(Hold for 1s)
Start
(Hold for 1s)
Left Menu or Right Menu
(Hold for 1s)
Tab
(Hold for 1s)
H
` (Backquote)
or Hold Right Click
Shift + Esc


Game Focus Input Mapping (Touch / Vive)

EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.

This layout may seem odd, but it was designed with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.

With this you can dash-jump while charging a shot, if your game needs all those buttons being pressed together.

Simulated Button Touch Vive
A A Right Pad Up
B B Right Trigger
X Right Trigger Right Menu
Y Right Grip Right Grip
Start Y Left Menu
Select X Right Pad Down
Left Shoulder Left Analog (Press/Click) Right Pad Left
Right Shoulder Left Trigger Right Pad Right
Left Analog Left Analog Left Pad (Click and drag)
Right Analog Right Analog Left Grip (Hold) + Right Pad (Touch only, don’t click)
DPad
(For systems without analogs)
Left Analog Left Pad
DPad
(Force on systems with analogs)
Press/Click Right Analog + Move Left Analog Left Grip (Hold) + Left Pad (Click and drag)

Index and WMR Controllers Support

If you're using Index or WMR controllers, you'll need to select our official controller bindings using SteamVR's interface.

For EmuVR to show up in the games list described below, EmuVR needs to be running before you open the bindings interface.

To open SteamVR Controller Binding interface in VR, while EmuVR is already running, bring SteamVR's dashboard, click Settings > Controller Bindings > EMUVR, then select the respective binding shown below.

Alternatively, instead of doing this in VR, you can use this url to open that same interface in your browser: http://localhost:27062/dashboard/controllerbinding.html?app=system.generated.emuvr.exe (You'll still need to have EmuVR running in VR mode to find it in this list)

For Index controllers, select this specific item in the list:

Index binding offline.png

For WMR controllers, select this specific item in the list:

Wmr binding offline.png

Mapped Controls

When using the official bindings, your controllers will simulate Touch controllers ingame.

See the section above to learn the Touch controls, and then use this list to know which correlated buttons to press in your controller:

Touch Index WMR
A Right A Right Trackpad [Down]
B Right B Right Trackpad [Up]
X Left A Left Trackpad [Down]
Y Left B Left Trackpad [Up]
Triggers Triggers Triggers
Grips Grips Grips
Analog Movement Analog Movement Analog Movement
Analog Click Analog Click
or
Trackpad Press (Anywhere)
Left Trackpad [Left] (for Left Analog)
or
Right Trackpad [Right] (for Right Analog)

Index Controller Notes

Index controllers will fully match Touch controllers features, such as index and thumb tracking.

You'll need to squeeze the controller slightly to press the Grab "button".

As this controller lacks a Start button, Menu has moved to Left B.

WMR Controller Notes

Touch's face buttons are simulated using the trackpad, as shown in the mappings above.

As analog clicking is an unbindable reserved action for SteamVR, they had to be moved to pressing the "out" side on the trackpad, i.e. clicking [left] on the left trackpad simulates clicking the left analog. Doing the same with both hands will trigger the Unfocus Input command.