Controls

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Pointer Button

To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other designed button in the next table below to perform the action.

Pointer Button
Touch Vive
Trigger Grip

Controls

Control Gamepad Touch Vive Keyboard/Mouse
Lock Mouse Cursor ` (Backquote)
Movement
Analog Left Analog Left Trackpad WASD
Teleport Left Analog Any Analog [Up/Down] Any Trackpad [Up/Down] T
Snap Turn [LB]/[RB] Any Analog [Left/Right] Any Trackpad [Left/Right] Q/E
Power (TV)
A Pointer Button + B Pointer Button + Left Trackpad [Right] C
Power (Console) A Pointer Button + A/X Pointer Button + Any Trackpad [Down] AA Spacebar
Focus Control to Console
A Pointer Button + A/X Pointer Button + Any Trackpad [Down] Spacebar
Unfocus Control from Console Left Analog [Press] + Right Analog [Press] Left Analog [Press] + Right Analog [Press] Left Menu + Right Menu Ctrl + Spacebar
Attach Cables Y Pointer Button + B Pointer Button + Right Trackpad [Left] F
Item spawn menu Start Start Left Menu or Right Menu Tab
Grab object X Grab it with your hand Grab it with your hand X
Grab object
(Keep distance and rotation)
Hold X Hold X
Distance Grab / The Force (Hands) Pointer Button + Grab Button Pointer Button + Grip Button
Drop object X Release Grab Button Release Grip Button X
Throw object Right Trigger Throw it with your hand Throw it with your hand Z
Change Time
(Looking/Pointing to the clock)
DPad [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Left Trackpad [Left/Right] Left/Right
Change Time
(Anywhere)
Press and hold Both Analogs
+ DPad [Left/Right]
Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Left Trackpad [Left/Right] Ctrl + Left/Right


In-Game (Touch / Vive)

EmuVR also remaps buttons on your Touch / Vive to buttons on a virtual Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.

This layout may seem odd, but it was designated with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.

With this you can dash-jump while charging a shot, if your game needs all those buttons together.

Simulated Button Touch Vive
A A Right Pad Up
B B Right Trigger
X Back Right Menu
Y Start Right Grip
Start Y Left Menu
Select X Right Menu
Right Shoulder Left Trigger Right Pad Right
Left Shoulder Left Analog (Press/Click) Right Pad Left
Left Analog Left Analog Left Pad (Click and drag)
Right Analog Right Analog Left Grip (Hold) + Right Pad (Touch only, donโ€™t click)
DPad
(For systems without analogs)
Left Analog Left Pad
DPad
(Force on systems with analogs)
Press/Click Right Analog + Move Left Analog Left Grip (Hold) + Left Pad (Click and drag)