Difference between revisions of "Customization"

From EmuVR Wiki
Jump to: navigation, search
m (Updated total number of posters.)
Line 1: Line 1:
== Custom Assets ==
+
EmuVR supports importing custom label images for your games' cartridges and CDs.
  
At the moment, EmuVR supports adding a few custom textures to the game to make it your own. Below are instructions on how to add these assets. Once things like dimensions and templates are available, they will be added to each section.
+
You can also customize your wallpaper, bed sheet, pillow and posters.
  
At the moment, we can change:
+
__TOC__
 
+
* Labels/CD Images for games
+
* Posters throughout the room(in preset locations)
+
* The wallpaper for the room
+
* The bedspread
+
  
 
== Labels ==
 
== Labels ==
  
Cartridge Labels and CD Art go in your `Custom/Labels` folder, and should follow the **exact** same file structure as your Games folder.
+
Cartridge labels and CD art go in your `Custom/Labels` folder, and should match the '''exact''' same file structure as your Games folder.
  
 
For example, if you are adding a label for Super Mario Bros 3, which in this example is located in:
 
For example, if you are adding a label for Super Mario Bros 3, which in this example is located in:
  
<code>EmuVR\Games\NES\Super Mario Bros 3\Super Mario Bros 3.nes</code>
+
<code>C:\EmuVR<b>\Games\SNES\</b>Super Mario World.sfc</code>
  
 
You would add the label in:
 
You would add the label in:
  
<code>EmuVR\Custom\Labels\NES\Super Mario Bros 3\Super Mario Bros 3.jpg</code>
+
<code>C:\EmuVR<b>\Custom\Labels\SNES\</b>Super Mario World.png</code>
  
Alternatively, you can use .png files for your labels.
+
Same console folder name, same file name.
  
*TODO: Add dimensions, filetypes, and templates for each type of label*
+
PNG and JPG images are supported.
  
 +
=== Optional No-Intro Naming ===
 +
EmuVR will also check for label images filenames matching the [http://www.no-intro.org/ No-Intro] naming convention.
 +
 +
That naming convention means that Retroarch can identify some of your games, no matter how their files are named, as each game fingerprint has an unique "official" name from a known database.
 +
 +
This means that if EmuVR can't find a matching image file name, it will then look for an image using the known "official" file name for that game.
 +
 +
 +
For example, if your Super Mario World file is named as '''''smw.sfc''''' or '''''smworld.sfc''''':
 +
 +
# EmuVR will first look for '''''smw.png''''' or '''''smworld.png'''''.
 +
# If it's not found, EmuVR will then look for '''''Super Mario World (USA).png''''' (the identified official file name for this game)
 +
 +
 +
'''You don't need to do anything.'''
 +
 +
This feature just allows users to create/download label image packs using that naming convention, without worrying about renaming every image file to match their particular games file names.
  
 
== Posters ==
 
== Posters ==
 +
You can customize your bedroom with lots of posters placed in specific locations.
 +
 +
Your images should be added to the '''EmuVR\Custom\Posters''' folder, named as '''01.png''', '''02.png''', '''03.png''', and so forth, up to '''31.png'''.
 +
 +
PNG and JPG images are supported.
  
Posters are added in <code>Custom/Posters</code>, numbered from 01-31. These should be in PNG format.
+
To see the location for each numbered poster, before using your own images, follow these steps:
  
Examples are also available(in the Examples folder), and it is highly recommended you copy those to your Posters folder so that you can see where each poster is located in-game.
+
# Copy all example image files from '''EmuVR\Custom\Posters\Examples''' into '''EmuVR\Custom\Posters'''.
 +
# Run EmuVR, and you'll see every poster location in the bedroom, each showing a number.
 +
# Replace the numbered image files in '''EmuVR\Custom\Posters''' with your custom images (try to match the aspect ratio to avoid stretched posters)
 +
# Delete the unused example posters in '''EmuVR\Custom\Posters''' after you're done.
  
== Wall & Bed ==
+
== Wallpapers and the Bed ==
  
 
You can change your bed sheets, pillow, and wallpaper by changing the following files:
 
You can change your bed sheets, pillow, and wallpaper by changing the following files:
Line 43: Line 63:
 
<code>Custom\Misc\pillow.png</code>
 
<code>Custom\Misc\pillow.png</code>
  
Additionally, there is a .txt with each of these that you can use to set tiling options and offsets.
+
Additionally, there is a matching .txt file for each of those images, that you can edit to set texture tiling and offsets.

Revision as of 00:06, 26 November 2018

EmuVR supports importing custom label images for your games' cartridges and CDs.

You can also customize your wallpaper, bed sheet, pillow and posters.

Labels

Cartridge labels and CD art go in your `Custom/Labels` folder, and should match the exact same file structure as your Games folder.

For example, if you are adding a label for Super Mario Bros 3, which in this example is located in:

C:\EmuVR\Games\SNES\Super Mario World.sfc

You would add the label in:

C:\EmuVR\Custom\Labels\SNES\Super Mario World.png

Same console folder name, same file name.

PNG and JPG images are supported.

Optional No-Intro Naming

EmuVR will also check for label images filenames matching the No-Intro naming convention.

That naming convention means that Retroarch can identify some of your games, no matter how their files are named, as each game fingerprint has an unique "official" name from a known database.

This means that if EmuVR can't find a matching image file name, it will then look for an image using the known "official" file name for that game.


For example, if your Super Mario World file is named as smw.sfc or smworld.sfc:

  1. EmuVR will first look for smw.png or smworld.png.
  2. If it's not found, EmuVR will then look for Super Mario World (USA).png (the identified official file name for this game)


You don't need to do anything.

This feature just allows users to create/download label image packs using that naming convention, without worrying about renaming every image file to match their particular games file names.

Posters

You can customize your bedroom with lots of posters placed in specific locations.

Your images should be added to the EmuVR\Custom\Posters folder, named as 01.png, 02.png, 03.png, and so forth, up to 31.png.

PNG and JPG images are supported.

To see the location for each numbered poster, before using your own images, follow these steps:

  1. Copy all example image files from EmuVR\Custom\Posters\Examples into EmuVR\Custom\Posters.
  2. Run EmuVR, and you'll see every poster location in the bedroom, each showing a number.
  3. Replace the numbered image files in EmuVR\Custom\Posters with your custom images (try to match the aspect ratio to avoid stretched posters)
  4. Delete the unused example posters in EmuVR\Custom\Posters after you're done.

Wallpapers and the Bed

You can change your bed sheets, pillow, and wallpaper by changing the following files:

Custom\Misc\wallpaper.png

Custom\Misc\bed_sheet.png

Custom\Misc\pillow.png

Additionally, there is a matching .txt file for each of those images, that you can edit to set texture tiling and offsets.