Settings

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Revision as of 04:40, 13 May 2020 by EmuVR (Talk | contribs)

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To open the Settings Menu, press Menu button, click the Settings tab above, then choose one of the categories to the left.

There you'll be able to change the time of day, seasons, graphics settings, control and light gun settings, and save or load your room.

To know what each option does and how do they work, just hover them with your pointer, and a tooltip will show up with quick instructions.

This page mirrors those same instructions you can read in the game, for convenience.


General

Real Time Clock

Sync the game time of day with your computer's real time clock.

Default: Disabled

* This uses a lot more of your CPU resources when enabled.

Clock Time

Set the current time of day. If you never touch this, a random time will be chosen each time you load the Default Room.

Season

You can manually choose your preferred season and change how the neighborhood looks.

  • Auto (Default): use the appropriate season based on your computer date.
  • Fall and Winter will use more hardware resources than Summer.
  • Halloween and Christmas will use a bit more on top of vanilla seasons.

* Reload your room or restart EmuVR to apply this change.

Don't Use Oculus Audio

(For headphones)

Disable integrated Rift / Quest audio.

Click this if you're using external headphones with your Oculus Rift / Quest and can't hear the games.

You might need to enable this for Virtual Desktop streaming.

* You'll just need to restart your games, and not EmuVR, to apply this.

Spawn Games at Start

Choose what will be randomly spawned in the room each time you start EmuVR.

  • Nothing
  • TVs
  • TVs and systems
  • TVs, systems and games (Default)

* Ignored when loading saved rooms.

Spawn Objects at Start

Disable this to start playing with a clean room.

Default: Enabled

* Ignored when loading saved rooms.

Hide Baseboard

Hide the baseboard.

Default: Disabled

Random Events / Easter Eggs

* For future additions not yet in the game.

  • Nothing: Just chill.
  • Normal: Not supposed to be spooky, e.g. random sounds from the
    house, mom calling, fun interactions and little Easter eggs.
    (These are just possible examples for the future, and not in the game yet)
  • Spooky: Anything could happen...

Graphics

Control

Light Guns

Save / Load Room