Difference between revisions of "Controls"

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Think of this page as more of a '''dictionary''', and the actual book is the [[How To Play]] page.
 
Think of this page as more of a '''dictionary''', and the actual book is the [[How To Play]] page.
  
 
'''If you're using Index or WMR controllers''', you'll need to [[#Index_and_WMR_Controllers_Support|select our bundled SteamVR bindings]] to play.
 
  
 
__TOC__
 
__TOC__
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|+Pointer Button
 
|+Pointer Button
 
|-
 
|-
! Touch
+
! Oculus Touch
 
! Index[[#Index_and_WMR_Controllers_Support| *]]
 
! Index[[#Index_and_WMR_Controllers_Support| *]]
 
! WMR[[#Index_and_WMR_Controllers_Support| *]]
 
! WMR[[#Index_and_WMR_Controllers_Support| *]]
Line 27: Line 25:
  
 
== Controls ==
 
== Controls ==
Again, this more of a quick '''dictionary''', and to learn how to actually use each of these controls, read [[How To Play]].
+
Again, this more of a quick '''dictionary''', and to actually '''learn how to use each of these controls,''' read [[How To Play]].
  
 
If you need to point someone to a specific control in this page, you can hover it with your cursor and a "Link" will show up. You can then just copy its address and paste it anywhere.
 
If you need to point someone to a specific control in this page, you can hover it with your cursor and a "Link" will show up. You can then just copy its address and paste it anywhere.
  
(If you're using Index or WMR controllers, don't forget to  [[#Index_and_WMR_Controllers_Support|set the SteamVR bindings]].)
+
''(If you're having issues with wrong buttons on Index or WMR controllers, check your [[#Index_and_WMR_Controllers_Support|SteamVR bindings]].)''
  
 
{| class="wikitable table-anchor-highlight table-row-hover table-padding float-thead" style="text-align:center;"
 
{| class="wikitable table-anchor-highlight table-row-hover table-padding float-thead" style="text-align:center;"
 
!style="min-width: 170px; max-width: 250px;"|Control
 
!style="min-width: 170px; max-width: 250px;"|Control
!|Keyboard/Mouse
+
!style="white-space:nowrap;"|Keyboard / Mouse
!style="min-width: 140px;"|Gamepad
+
!style="min-width: 140px; white-space:nowrap;"|Xbox Controller
!|Touch
+
!style="white-space:nowrap;"|Oculus Touch
 
!|Index
 
!|Index
 
!|WMR
 
!|WMR
Line 201: Line 199:
 
| Pointer Button + Right Trackpad [Up]
 
| Pointer Button + Right Trackpad [Up]
 
| Pointer Button + Right Trackpad [Left]
 
| Pointer Button + Right Trackpad [Left]
 +
|- id="volume"
 +
|class="anchorlink" | Change TV Volume<br>''(Point while '''not''' controlling a game)'' [[#volume|Link]]
 +
| Arrow [Up/Down]
 +
| DPad [Up/Down]
 +
| Pointer Button + Analog [Up/Down]
 +
| Pointer Button + Analog [Up/Down]
 +
| Pointer Button + Analog [Up/Down]
 +
| Pointer Button +<br>Other hand's Menu +<br>This hand's Trackpad [Up/Down]
 
|- id="object_action"
 
|- id="object_action"
 
|class="anchorlink" | Object Action [[#object_action|Link]] <br> (While pointing to object)
 
|class="anchorlink" | Object Action [[#object_action|Link]] <br> (While pointing to object)
Line 234: Line 240:
 
| Trigger ''or'' Trackpad [Down]
 
| Trigger ''or'' Trackpad [Down]
 
| Trigger ''or'' Grip
 
| Trigger ''or'' Grip
 +
|- id="resync"
 +
|class="anchorlink" | Force Resync<br>''(Hold for 1s when controlling games)'' [[#resync|Link]]
 +
| F9
 +
| Select + Right Trigger
 +
| X + Right Analog (Click)
 +
| Left A + Right Analog (Click)
 +
| Left Trackpad [Down] + Right Trackpad [Right]
 +
| Left Trigger + Right Trackpad [Down]
 
|- id="change_time"
 
|- id="change_time"
 
|class="anchorlink" | Change Time [[#change_time|Link]] <br> (While pointing to the clock)
 
|class="anchorlink" | Change Time [[#change_time|Link]] <br> (While pointing to the clock)
Line 295: Line 309:
 
With this you can dash-jump while charging a shot, if your game needs all those buttons being pressed together.
 
With this you can dash-jump while charging a shot, if your game needs all those buttons being pressed together.
  
'''Light Gun games''' have a [[Light_Guns#Controls|different button layout]] (click this link to be able to "Press Start" in light gun games).
+
'''Light Gun games''' have a [[Light_Guns#Controls|different button layout]] (click this link to be able to '''"Press Start"''' in light gun games).
  
 
{| class="wikitable table-row-hover table-left-padding" style="text-align:center"
 
{| class="wikitable table-row-hover table-left-padding" style="text-align:center"
 
! style="width: 230px" | Simulated Button
 
! style="width: 230px" | Simulated Button
!| Touch
+
!| Oculus Touch
 
!| Index
 
!| Index
 
!| WMR
 
!| WMR
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| Left Grip (Hold)<br>+ Right Trackpad<br>(Touch only, don’t click)
 
| Left Grip (Hold)<br>+ Right Trackpad<br>(Touch only, don’t click)
 
|-
 
|-
| DPad <br /> (For systems ''without'' analogs)
+
| D-Pad * <br /> (For systems ''without'' analogs)
 
| Left Analog
 
| Left Analog
 
| Left Analog
 
| Left Analog
Line 382: Line 396:
 
| Left Trackpad
 
| Left Trackpad
 
|-
 
|-
| DPad <br /> (Force on systems ''with'' analogs)
+
| Force D-Pad * <br /> (Force on systems ''with'' analogs)
 
| Press/Click Right Analog<br>+ Move Left Analog
 
| Press/Click Right Analog<br>+ Move Left Analog
 
| Press/Click Right Analog<br>+ Move Left Analog
 
| Press/Click Right Analog<br>+ Move Left Analog
Line 389: Line 403:
 
|-
 
|-
 
|}
 
|}
 +
 +
'''* D-Pad controls:'''
 +
* Some consoles do not have controllers analog sticks, e.g. NES, SNES, Sega Genesis. For these systems, your VR controller's analog stick will actually simulate D-Pad buttons.
 +
* On systems that do have controllers with analog sticks (e.g. Nintendo 64, Dreamcast, Gamecube), your VR controller's analog stick will properly simulate the emulated controller analog and not the D-Pad. If you need to actually use the D-Pad for a moment, like on a N64 game that uses it to for example change weapons, you need to hold the "Force D-Pad" modifier in the list above.
  
 
== Index and WMR Controllers Support ==
 
== Index and WMR Controllers Support ==
If you're using Index or WMR controllers, you'll need to select our bundled controller bindings using SteamVR's interface.
+
If you're using Index or WMR controllers, you'll be using our bundled controller bindings for SteamVR.
  
First, to be able too see '''EmuVR''' in the games list described below, '''EmuVR needs to be running''' before you open the bindings interface.
+
'''Since update [[Changelog#Version_1.0.9.1|1.0.9.1]], EmuVR will attempt to set this for you automatically.'''
  
To open SteamVR Controller Binding interface in VR, while EmuVR is already running, bring SteamVR's dashboard, click '''Settings''' > '''Controller Bindings''' > '''EMUVR''', then select the respective binding exactly as shown below.
+
If you still have wrong buttons or '''can't release grabbed objects''' with Index or WMR controllers, that means you'll have to set your bindings manually. Click below to learn how to do it.
  
Alternatively, instead of doing the above steps in VR, you can just click this url to open that same interface in your browser: http://localhost:27062/dashboard/controllerbinding.html?app=system.generated.emuvr.exe (You'll still need to have '''EmuVR running in VR mode''' to find it in this list)
+
<div class="mw-collapsible mw-collapsible-border mw-collapsed" data-expandtext="Manual Bindings (Show)" data-collapsetext="Manual Bindings (Hide)">
 +
First, to be able too see '''EmuVR''' in the games list in the interface described below, '''EmuVR needs to be running''' before you open the bindings menu.
  
For '''Index''' controllers, click '''Activate''' on this item in the list, exactly as shown here:
+
To open SteamVR Controller Binding interface in VR, while EmuVR is already running, bring SteamVR's dashboard, then click the following buttons in this order:
 +
# Settings
 +
# Controllers
 +
# Manage Controller Bindings
 +
# (Make sure "EMUVR" is selected at the top)
 +
# Custom
 +
# CHOOSE ANOTHER
  
[[File:Index_binding_offline.png]]
+
Finally, select the respective binding exactly as shown below.
  
For '''WMR''' controllers, click '''Activate''' on this item in the list, exactly as shown here:
+
Alternatively, instead of doing the above steps in VR, you can just click this url to open that same interface in your browser: http://localhost:27062/dashboard/controllerbinding.html?app=system.generated.emuvr.exe (You'll still need to have '''EmuVR running in VR mode''' to find it in this list.)
  
[[File:Wmr_binding_offline.png]]
+
* For '''Index''' controllers, click '''Activate''' on this item in the list, exactly as shown here:
  
=== Mapped Controls ===
+
[[File:Index_binding_offline.png]]
When using the [[#Index and WMR Controllers Support|bundled bindings for Index and WMR Controllers]] above, your controllers will simulate '''Touch controllers''' ingame.
+
  
The following collapsed section exists only for reference and for the curious about how the buttons are mapped, but it's not really needed for you to play.
+
* For '''WMR''' controllers, click '''Activate''' on this item in the list, exactly as shown here:
  
<div class="mw-collapsible mw-collapsible-border mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
+
[[File:Wmr_binding_offline.png]]
  
This table shows which Oculus Touch button is being simulated when using your VR controller to the right.
+
* For '''HP Motion Controller / HP Reverb G2''', click '''Activate''' on this item in the list, exactly as shown here:
  
{| class="wikitable table-row-hover"
+
[[File:HP_binding_offline.png]]
! style="width: 230px" | Touch !! Index !! WMR
+
</div>
|-
+
| A || Right A || Right Trackpad [Down]
+
|-
+
| B || Right B || Right Trackpad [Up]
+
|-
+
| X || Left A || Left Trackpad [Down]
+
|-
+
| Y || Left B || Left Trackpad [Up]
+
|-
+
| Triggers || Triggers || Triggers
+
|-
+
| Grips || Grips || Grips
+
|-
+
| Analog Movement || Analog Movement || Analog Movement
+
|-
+
| Analog Click || Analog Click <br> '''''or''''' <br> Trackpad Press (Anywhere) || Left Trackpad [Left] (for Left Analog) <br> '''''or''''' <br> Right Trackpad [Right] (for Right Analog)
+
|}
+
  
==== Index Controller Notes ====
 
Index controllers will fully match Touch controllers features, such as index and thumb tracking.
 
  
You'll need to squeeze the controller slightly to press the [[#grab|Grab]] "button".
+
For '''HP Reverb G2 / HP Motion Controllers''' use the same buttons as the '''Oculus Touch''' controllers as shown in any list in this wiki, but press '''Y''' instead of ''Start'' to show the [[#menu|Menu]].
 
+
As this controller lacks a Start button, [[#menu|Menu]] has moved to '''Left B'''.
+
 
+
==== WMR Controller Notes ====
+
Oculus Touch's face buttons are simulated using the trackpad, as shown in the mappings above.
+
 
+
As analog clicking is an unbindable reserved action for SteamVR, they had to be moved to pressing the "out" side on the trackpad, i.e. clicking [left] on the left trackpad simulates clicking the left analog. Doing the same with both hands will trigger the [[#unfocus_input|Unfocus Input]] command.
+
</div>
+

Revision as of 16:23, 27 April 2021

This page will show you the button mapping for each action, but to actually learn when and how to use them, you'll need to check How To Play.

Think of this page as more of a dictionary, and the actual book is the How To Play page.


Pointer Button

To interact with some objects using hand controllers, you can hold the Pointer Button to show a laser pointer, point to a interactable object to highlight it, then press the other needed button as explained in the section below, to perform the action.

Pointer Button
Oculus Touch Index * WMR * Vive
Index Trigger Index Trigger Index Trigger Grip Button

Controls

Again, this more of a quick dictionary, and to actually learn how to use each of these controls, read How To Play.

If you need to point someone to a specific control in this page, you can hover it with your cursor and a "Link" will show up. You can then just copy its address and paste it anywhere.

(If you're having issues with wrong buttons on Index or WMR controllers, check your SteamVR bindings.)

Control Keyboard / Mouse Xbox Controller Oculus Touch Index WMR Vive
WASD Left Analog Left Analog Left Analog Left Analog Left Trackpad
T Left Analog Any Analog [Up/Down] Any Analog [Up/Down] Any Analog [Up/Down] Any Trackpad [Up/Down]
Left Analog [Down] Snap Rotation:
Any Analog [Down]

Smooth Rotation:
Left Analog [Down]
Snap Rotation:
Any Analog [Down]

Smooth Rotation:
Left Analog [Down]
Snap Rotation:
Any Analog [Down]

Smooth Rotation:
Left Analog [Down]
Snap Rotation:
Any Trackpad [Down]

Smooth Rotation:
Left Trackpad [Down]
Mouse Desktop:
Right Analog

VR Smooth Rotation:
Right Analog [Left/Right]
Right Analog [Left/Right]
(Smooth Rotation)
Right Analog [Left/Right]
(Smooth Rotation)
Right Analog [Left/Right]
(Smooth Rotation)
Right Trackpad [Left/Right]
(Smooth Rotation)
Q/E [LB]/[RB] Teleport Mode:
Any Analog [Left/Right]

Smooth Locomotion Mode:
Right Analog [Left/Right]
Teleport Mode:
Any Analog [Left/Right]

Smooth Locomotion Mode:
Right Analog [Left/Right]
Teleport Mode:
Any Analog [Left/Right]

Smooth Locomotion Mode:
Right Analog [Left/Right]
Teleport Mode:
Any Trackpad [Left/Right]

Smooth Locomotion Mode:
Right Trackpad [Left/Right]
Q/E
(VR mode: hold [Alt])
[LB]/[RB]
(VR mode: hold [Left Trigger])
or
Click and hold [Left Analog] + Right Analog [Up/Down]
Both Pointer Buttons + Right Analog [Up/Down] Both Pointer Buttons + Right Analog [Up/Down] Both Pointer Buttons + Right Analog [Up/Down] Both Pointer Buttons + Right Trackpad [Up/Down]
Q + E [LB] + [RB] Both Pointer Buttons + Click Right Analog Both Pointer Buttons + Click Right Analog Both Pointer Buttons + Right Trackpad [Right] Both Pointer Buttons + Right Trackpad [Right]
Spacebar A Pointer Button + A/X Pointer Button + A Pointer Button + Trackpad [Down] Pointer Button + Trackpad [Down]
X X Grip Button Grip Squeeze Grip Button Trigger
Hold X Hold X
Pointer Button + Grip Button Pointer Button + Grip Squeeze Pointer Button + Grip Button Pointer Button + Trigger
Ctrl + Move Mouse Right Analog
(Hold [LT] + [LB or RB]
in Desktop or Smooth Rotation modes
)
Shift + Move Mouse [Left/Right] Left Trigger (Hold) + Right Analog [Left/Right]
Mouse Wheel Left Trigger (Hold) + Right Analog [Up/Down]
X X Release Grip Button Release Grip Release Grip Button Release Trigger
Z Right Trigger Throw it with your hand Throw it with your hand Throw it with your hand Throw it with your hand
Spacebar A Pointer Button + A/X Pointer Button + A Pointer Button + Trackpad [Down] Pointer Button + Trackpad [Down]
Ctrl + Spacebar Press and click both Analog Sticks Press and click both Analog Sticks Press and click both Analog Sticks Left Trackpad [Left] + Right Trackpad [Right] Left Grip + Right Grip
C B Pointer Button + Y Pointer Button + Left B Pointer Button + Left Trackpad [Up] Pointer Button + Left Trackpad [Right]
F Y Pointer Button + B Pointer Button + Right B Pointer Button + Right Trackpad [Up] Pointer Button + Right Trackpad [Left]
Arrow [Up/Down] DPad [Up/Down] Pointer Button + Analog [Up/Down] Pointer Button + Analog [Up/Down] Pointer Button + Analog [Up/Down] Pointer Button +
Other hand's Menu +
This hand's Trackpad [Up/Down]
Spacebar A Pointer Button + A/X Pointer Button + A Any Pointer Button + Trackpad [Down] Any Pointer Button + Trackpad [Down]
Spacebar A A/X A Trackpad [Down] Trackpad [Down]
Left Click or Space A Trigger or A/X Trigger or A Trigger or Trackpad [Down] Trigger or Grip
F9 Select + Right Trigger X + Right Analog (Click) Left A + Right Analog (Click) Left Trackpad [Down] + Right Trackpad [Right] Left Trigger + Right Trackpad [Down]
Left/Right DPad [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Analog [Left/Right] Pointer Button + Left Trackpad [Left/Right]
Ctrl + Left/Right Press and hold any Analog
+ DPad [Left/Right]
Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Analog [Left/Right] Both Pointer Buttons + Left Trackpad [Left/Right]
Ctrl + 1 Press and hold any Analog + Y Both Pointer Buttons + B Both Pointer Buttons + B Both Pointer Buttons + Right Trackpad [Up] Both Pointer Buttons + Right Trackpad [Left]
H
` (Backquote)
or Hold Right Click
Shift + Esc

VR controllers Buttons for Games

EmuVR also remaps buttons on your VR controllers to buttons on a simulated Xbox 360/One controller, so that you can to play your games with them instead of a gamepad.

This layout may seem odd, but it was designed with comfort and convenience in mind for the most common systems, in a way that allows you to press all the face buttons at the same time with one hand.

With this you can dash-jump while charging a shot, if your game needs all those buttons being pressed together.

Light Gun games have a different button layout (click this link to be able to "Press Start" in light gun games).

Simulated Button Oculus Touch Index WMR Vive
A A Right A Right Trackpad [Down] Right Trackpad [Up]
B B Right B Right Trackpad [Up] Right Trigger
X Right Trigger Right Trigger Right Trigger Right Menu
Y Right Grip Right Grip Right Grip Right Grip
Start Y Left B Left Trackpad [Up] Left Menu
Select X Left A Left Trackpad [Down] Right Trackpad [Down]
Left Shoulder Left Analog
(Press/Click)
Left Analog
(Press/Click)
Left Trackpad [Left] Right Trackpad [Left]
Right Shoulder Left Trigger Left Trigger Left Trigger Right Trackpad [Right]
Left Trigger Left Grip Left Grip Left Grip Left Trigger
Right Trigger Right Analog
(Press/Click)
Right Analog
(Press/Click)
Right Trackpad [Right]
Left Analog Left Analog Left Analog Left Analog Left Trackpad
(Click and drag)
Right Analog Right Analog Right Analog Right Analog Left Grip (Hold)
+ Right Trackpad
(Touch only, don’t click)
D-Pad *
(For systems without analogs)
Left Analog Left Analog Left Analog Left Trackpad
Force D-Pad *
(Force on systems with analogs)
Press/Click Right Analog
+ Move Left Analog
Press/Click Right Analog
+ Move Left Analog
Right Trackpad [Right]
+ Move Left Analog
Left Grip (Hold)
+ Left Trackpad
(Click and drag)

* D-Pad controls:

  • Some consoles do not have controllers analog sticks, e.g. NES, SNES, Sega Genesis. For these systems, your VR controller's analog stick will actually simulate D-Pad buttons.
  • On systems that do have controllers with analog sticks (e.g. Nintendo 64, Dreamcast, Gamecube), your VR controller's analog stick will properly simulate the emulated controller analog and not the D-Pad. If you need to actually use the D-Pad for a moment, like on a N64 game that uses it to for example change weapons, you need to hold the "Force D-Pad" modifier in the list above.

Index and WMR Controllers Support

If you're using Index or WMR controllers, you'll be using our bundled controller bindings for SteamVR.

Since update 1.0.9.1, EmuVR will attempt to set this for you automatically.

If you still have wrong buttons or can't release grabbed objects with Index or WMR controllers, that means you'll have to set your bindings manually. Click below to learn how to do it.

First, to be able too see EmuVR in the games list in the interface described below, EmuVR needs to be running before you open the bindings menu.

To open SteamVR Controller Binding interface in VR, while EmuVR is already running, bring SteamVR's dashboard, then click the following buttons in this order:

  1. Settings
  2. Controllers
  3. Manage Controller Bindings
  4. (Make sure "EMUVR" is selected at the top)
  5. Custom
  6. CHOOSE ANOTHER

Finally, select the respective binding exactly as shown below.

Alternatively, instead of doing the above steps in VR, you can just click this url to open that same interface in your browser: http://localhost:27062/dashboard/controllerbinding.html?app=system.generated.emuvr.exe (You'll still need to have EmuVR running in VR mode to find it in this list.)

  • For Index controllers, click Activate on this item in the list, exactly as shown here:

Index binding offline.png

  • For WMR controllers, click Activate on this item in the list, exactly as shown here:

Wmr binding offline.png

  • For HP Motion Controller / HP Reverb G2, click Activate on this item in the list, exactly as shown here:

HP binding offline.png


For HP Reverb G2 / HP Motion Controllers use the same buttons as the Oculus Touch controllers as shown in any list in this wiki, but press Y instead of Start to show the Menu.